关键词: Gamification Physical activity Social networks Technology Wearable activity monitors

Mesh : Exercise / physiology Fitness Trackers Health Promotion / methods Humans Motivation / physiology

来  源:   DOI:10.1016/j.pcad.2020.10.007   PDF(Sci-hub)

Abstract:
One of the major changes in the updated physical activity (PA) guidelines is the recommendation for adults to simply move more and sit less throughout the day. This recommendation comes during a time of proliferation and advancement of personal health technologies that allow adults greater access to interventions to increase PA. Wearable activity monitors provide direct feedback of activity levels allowing users to reach PA targets throughout the day. Gamification of these and other devices can engage users and sustain their motivation to increase PA, along with the formation of social networks through social media platforms. This review will discuss and present an overview of current technologies that can be leveraged to increase PA in adults. Specific attention will be paid to wearable activity monitors, gamification and social network platforms that can help adults increase and sustain their PA levels to improve their overall health.
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