%0 Journal Article
%T Virtual and augmented reality in intensive care medicine: a systematic review.
%A Kanschik D
%A Bruno RR
%A Wolff G
%A Kelm M
%A Jung C
%J Ann Intensive Care
%V 13
%N 1
%D 2023 Sep 11
%M 37695464
%F 10.318
%R 10.1186/s13613-023-01176-z
%X BACKGROUND: Virtual reality (VR) and augmented reality (AR) are rapidly developing technologies that offer a wide range of applications and enable users to experience digitally rendered content in both physical and virtual space. Although the number of studies about the different use of VR and AR increases year by year, a systematic overview of the applications of these innovative technologies in intensive care medicine is lacking. The aim of this systematic review was to provide a detailed summary of how VR and AR are currently being used in various areas of intensive care medicine.
METHODS: We systematically searched PubMed until 1st March 2023 to identify the currently existing evidence for different applications of VRÂ and AR for both health care providers in the intensive care unit and children or adults, who were in an intensive care unit because of a critical illness.
RESULTS: After screening the literature, a total of 59 studies were included. Of note, a substantial number of publications consists of case reports, study plans or are lacking a control group. Furthermore, study designs are seldom comparable. However, there have been a variety of use cases for VR and AR that researchers have explored. They can help intensive care unit (ICU) personnel train, plan, and perform difficult procedures such as cardiopulmonary resuscitation, vascular punctures, endotracheal intubation or percutaneous dilatational tracheostomy. Patients might benefit from VR during invasive interventions and ICU stay by alleviating stress or pain. Furthermore, it enables contact with relatives and can also assist patients in their rehabilitation programs.
CONCLUSIONS: Both, VR and AR, offer multiple possibilities to improve current care, both from the perspective of the healthcare professional and the patient. It can be assumed that VR and AR will develop further and their application in health care will increase.