关键词: Ancient skeletons Ancient war Infectious disease Iran Iron Age Paleopathology

来  源:   DOI:10.18502/ijph.v53i7.16054   PDF(Pubmed)

Abstract:
UNASSIGNED: Throughout history, many wars have occurred for various reasons, and many empires and kings have fallen or many people killed by wars. Wars were not always due to the conquest of the country. in the Iron Age, societies were governed by tribes at the head of the tribe, and war was only for to seize property, slaves, and food. Our research area is the same period as the Medes Kingdom, which included the union of small, large tribes, wars between tribes existed in that period, and their signs can be seen on the remains of the people of that period.
UNASSIGNED: Our research is related to human remains from Sagezabad cemetery, Qazvin plain, which dates back to 2000 BC (Iron Age 2 and 3) in Iran.
UNASSIGNED: The blows on the remains were very serious and caused death. We have discussed how to kill by \"considering the injured body\".
UNASSIGNED: Our investigation of how people were killed in war based on injury marks and bullet holes in bones, and simulating those injuries to body tissues and organs also, people who had bone cuts from the war and survived and had bone repair and died due to lack of nutrients and infection were also discussed.
摘要:
纵观历史,由于各种原因发生了许多战争,许多帝国和国王已经沦陷或许多人死于战争。战争并不总是由于征服了这个国家。在铁器时代,社会由部落领导的部落统治,战争只是为了夺取财产,奴隶,奴隶和食物。我们的研究领域与梅德斯王国处于同一时期,其中包括小联盟,大部落,部落之间的战争在那个时期存在,他们的迹象可以在那个时期的人们的遗骸上看到。
我们的研究与Sagezabad墓地的人类遗骸有关,Qazvin平原,这可以追溯到公元前2000年(铁器时代2和3)在伊朗。
对遗体的打击非常严重,导致死亡。我们已经讨论了如何通过“考虑受伤的身体”来杀人。
我们根据伤痕和骨头上的弹孔对人们在战争中如何丧生的调查,模拟对身体组织和器官的伤害,还讨论了从战争中割骨并幸存下来,骨骼修复并因缺乏营养和感染而死亡的人。
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