关键词: acute cannabis use cannabis cannabis expectancies gambling problem gambling

来  源:   DOI:10.26828/cannabis/2024/000231   PDF(Pubmed)

Abstract:
Emerging research shows that many individuals commonly consume cannabis while gambling. However, individuals\' expectations for how cannabis consumption will impact their gambling behavior remain unknown. Participants who gambled weekly (N = 472) were recruited from Amazon Mechanical Turk and completed assessments of gambling behaviors, cannabis consumption, and expectations about the influence of cannabis on gambling. Almost all participants (94%) screened positive for problem gambling. Over half of participants (55%) reported lifetime cannabis consumption, and almost all those participants (99%) reported gambling under the influence of cannabis (GUIC) in the past month. Most participants agreed with positive expectations of gambling; they expected that they would feel calmer when under the influence of cannabis (61.4%), that gambling would be more enjoyable (61.0%), and that their gambling skills would increase when GUIC (60.6%). At the same time, most participants also agreed with negative expectations of GUIC. They expected cannabis use would make them more careless (56.4%), more anxious (54.8%), and less able to concentrate (53.7%) while gambling. Negative cannabis expectancies were significantly associated with the severity of cannabis consumption. Both positive and negative cannabis expectancies were significantly associated with gambling problems and time spent gambling under the influence of cannabis. These findings indicate that expectations may influence the decision to consume cannabis and gamble simultaneously. This study contributes to the need for addressing cannabis expectations during treatment of gambling problems.
摘要:
新兴研究表明,许多人通常在赌博时消费大麻。然而,个人对大麻消费将如何影响他们的赌博行为的期望仍然未知。每周赌博的参与者(N=472)从AmazonMechanicalTurk招募并完成赌博行为评估,大麻消费,以及对大麻对赌博的影响的期望。几乎所有参与者(94%)都对问题赌博呈阳性。超过一半的参与者(55%)报告了终生的大麻消费量,几乎所有这些参与者(99%)在过去一个月中报告了在大麻(GUIC)影响下的赌博。大多数参与者同意对赌博的积极期望;他们希望在大麻的影响下(61.4%),他们会感到平静。赌博会更愉快(61.0%),当GUIC(60.6%)时,他们的赌博技能会增加。同时,大多数参与者也同意对GUIC的负面期望。他们预计使用大麻会让他们更粗心(56.4%),更焦虑(54.8%),赌博时注意力不集中(53.7%)。负大麻预期与大麻消费的严重程度显着相关。积极和消极的大麻预期与赌博问题和在大麻影响下的赌博时间显着相关。这些发现表明,期望可能会影响同时消费大麻和赌博的决定。这项研究有助于在赌博问题的治疗过程中解决大麻的期望。
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