UNASSIGNED: In the current randomized crossover trial, we addressed several limitations from previous research and compared the (continuous) usability and acceptance of four selected wearable devices. Each device was worn for one week by staff members and patients, amounting to a total of four weeks. Two of the devices were general purpose fitness trackers, while the other two devices used custom made applications designed for bio-cueing and for providing insights into physiological reactivity to daily stressors and events.
UNASSIGNED: Our findings indicated significant differences in usability, acceptance and continuous use between devices. The highest usability scores were obtained for the two fitness trackers (Fitbit and Garmin) compared to the two devices employing custom made applications (Sense-IT and E4 dashboard). The results showed similar outcomes for patients and staff members.
UNASSIGNED: None of the devices obtained usability scores that would justify recommendation for future use considering international standards; a finding that raises concerns about the adaptation and uptake of wearable technology in the context of forensic psychiatry. We suggest that improvements in gamification and motivational aspects of wearable technology might be helpful to tackle several challenges related to wearable technology.
■在当前的随机交叉试验中,我们解决了之前研究的几个局限性,并比较了4种选定可穿戴设备的(连续)可用性和接受度.每个设备由工作人员和患者佩戴一周,总共四个星期。其中两个设备是通用健身追踪器,而其他两种设备使用定制的应用程序,设计用于生物提示和提供对日常压力源和事件的生理反应性的见解。
■我们的研究结果表明可用性存在显著差异,设备之间的验收和连续使用。与使用定制应用程序(Sense-IT和E4仪表板)的两个设备相比,两个健身追踪器(Fitbit和Garmin)的可用性得分最高。结果显示患者和工作人员的结果相似。
■没有一个设备获得的可用性得分可以证明推荐未来使用,考虑到国际标准;这一发现引起了人们对可穿戴技术在法医精神病学背景下的适应和采用的担忧。我们建议,可穿戴技术的游戏化和动机方面的改进可能有助于解决与可穿戴技术相关的几个挑战。