关键词: Amotivation Gambling Motivation Social recognition

来  源:   DOI:10.1007/s10899-024-10331-5

Abstract:
Motivation plays a dominant role in gambling progression. Most studies using motivational scales have revealed that certain motivations are associated with problem gambling. However, age differences were found to be negligible in gambling motivation. This study aimed to examine the role of motivation associated with age differences in problem gambling in Japan. A total of 160 participants over 20 years of age who had gambled within the past six months were randomly recruited from web monitors. In this study, the Japanese version of the modified Gambling Motivation Scale (J-MGMS) was used which comprises six systematic factors: intellectual challenge, excitement, socialization (coping and sociability), social recognition, monetary gain, and amotivation. The Japanese version of the South Oaks Gambling Screening (J-SOGS) was used to assess participants\' gambling-related problems. Demographic data, such as gambling frequency, were solicited. Using linear regression analysis, amotivation in all participants, social recognition in early adults (under 30), and amotivation in late adults (30 or over) were associated with J-SOGS scores (adjusted R2 = 0.170, 0.290, 0.156). Among late adults, social recognition was nearly significant, although negative (p = 0.0503). 1) Self-determinant (autonomous) motivations such as excitement and socialization do not contribute to the progression of problem gambling. 2) Two non-self-determinant (non-autonomous) motivations, social recognition in early adults and amotivation in late adults, are predictors of problem gambling. 3) Social recognition is a dichotomic and paradoxical motivation in the progress of problem gambling according to age.
摘要:
动机在赌博过程中起主导作用。大多数使用动机量表的研究表明,某些动机与问题赌博有关。然而,年龄差异在赌博动机中可以忽略不计。这项研究旨在研究与年龄差异相关的动机在日本问题赌博中的作用。从网络监视器中随机招募了160名在过去六个月内赌博的20岁以上的参与者。在这项研究中,使用了日语版的修改后的赌博动机量表(J-MGMS),其中包括六个系统因素:智力挑战,兴奋,社会化(应对和社交能力),社会认可,货币收益,和激励。日本版本的南橡树赌博筛查(J-SOGS)用于评估参与者的赌博相关问题。人口统计数据,比如赌博频率,被请求。使用线性回归分析,所有参与者的动机,早期成年人(30岁以下)的社会认可,晚期成年人(30岁或以上)的无动机与J-SOGS评分相关(调整后的R2=0.170,0.290,0.156).在晚期成年人中,社会认可几乎是重要的,虽然是负的(p=0.0503)。1)自我决定(自主)的动机,如兴奋和社会化并不有助于问题赌博的发展。2)两个非自决定(非自主)动机,早期成年人的社会认可和晚期成年人的动机,是问题赌博的预测因子。3)社会认可是问题赌博按年龄进行过程中的二分和矛盾动机。
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