UNASSIGNED: This research focuses on health education game initiatives on Kickstarter. Through an online user survey, it aims to understand user perceptions and evaluate the significance of 8 distinct components that may influence the success of such crowdfunding initiatives.
UNASSIGNED: A total of 75 participants evaluated games using 8 dimensions: game rules, learning objectives, narrative, content organization, motivation, interactivity, skill building, and assessment and feedback. The survey data were analyzed using descriptive statistical analysis, exploratory factor analysis, the Wilcoxon-Mann-Whitney test, and multivariate analysis.
UNASSIGNED: Exploratory data analysis showed that, among the 8 dimensions, skill building, content organization, and interactivity were the top-ranking dimensions most closely associated with crowdfunding health education game. The 8 dimensions can be grouped into 3 categories from the exploratory factor analysis: game content-, instruction-, and game design-related components. Further statistical analysis confirmed the correlation between these dimensions with the successful crowdfunding of health education games.
UNASSIGNED: This empirical analysis identified critical factors for game proposal design that can increase the likelihood of securing crowdfunding support.
■本研究的重点是Kickstarter上的健康教育游戏计划。通过在线用户调查,它旨在了解用户的看法,并评估可能影响此类众筹计划成功的8个不同组件的重要性。
■共有75名参与者使用8个维度评估游戏:游戏规则,学习目标,叙事,内容组织,动机,交互性,技能建设,评估和反馈。调查数据采用描述性统计分析,探索性因素分析,Wilcoxon-Mann-Whitney检验,和多变量分析。
■探索性数据分析表明,在8个维度中,技能建设,内容组织,和交互性是与众筹健康教育游戏最密切相关的排名最高的维度。从探索性因素分析中可以将8个维度分为3类:游戏内容-,说明-,和游戏设计相关的组件。进一步的统计分析证实了这些维度与健康教育游戏成功众筹之间的相关性。
■这项实证分析确定了游戏提案设计的关键因素,这些因素可以增加获得众筹支持的可能性。