关键词: Computer Electronic sports Gaming Symptoms

来  源:   DOI:10.1186/s13102-024-00810-y   PDF(Pubmed)

Abstract:
BACKGROUND: There is a need to establish the prevalence of self-reported physical symptoms such as pain in professional gamers (PGs) and to analyse whether there are correlations between lifestyle factors and self-reported physical symptoms. The purpose of this study was to analyse the prevalence of self-reported physical symptoms including eye-related problems in PGs. A further aim was to analyse the association between physical symptoms and lifestyle factors such as sleep time, play time and physical activity.
METHODS: This study was designed as a cross-sectional study with data based on an electronic survey, created specifically for this study, through discussion and screening of established validated questionnaires for physical symptoms in musculoskeletal conditions: the Karolinska Sleep Questionnaire and the Nordic Musculoskeletal Questionnaire. The survey comprised age and years of experience as a PG as descriptive variables, as well as questions on sleep, play time, physical activity and physical symptoms for the purpose of analysis. The directors of 10 professional gaming corporations were contacted by email with a link to the study-specific survey to distribute to all employees.
RESULTS: A total of 40 answers to the electronic survey were retrieved from 40 PGs, of which 62.5% (n = 25) had experienced at least one physical symptom in the three months prior to answering the survey. There was a significant association between playing time and physical symptoms (OR = 8.0; 95% CI 1.4-44.6, p = 0.018), where playing for more than 35 h a week was positively associated with eight times higher odds of experiencing physical symptoms.
CONCLUSIONS: There is a high prevalence of physical symptoms, such as headache and eye symptoms, in professional eSports gamers. There was an association between playing more than 35 h per week with the prevalence of physical symptoms.
摘要:
背景:需要确定职业玩家(PG)中自我报告的身体症状(例如疼痛)的患病率,并分析生活方式因素与自我报告的身体症状之间是否存在相关性。这项研究的目的是分析PG中自我报告的身体症状的患病率,包括与眼睛相关的问题。另一个目的是分析身体症状和生活方式因素如睡眠时间之间的关联。玩时间和身体活动。
方法:本研究设计为横断面研究,数据基于电子调查,专门为这项研究创建的,通过讨论和筛选已建立的经过验证的肌肉骨骼疾病的身体症状问卷:卡罗林斯卡睡眠问卷和北欧肌肉骨骼问卷。调查将年龄和经验年限作为PG作为描述性变量,以及关于睡眠的问题,播放时间,以身体活动和身体症状分析为目的。通过电子邮件与10家专业游戏公司的董事联系,并链接到针对特定研究的调查,并分发给所有员工。
结果:从40页共检索到40份电子调查的答案,其中62.5%(n=25)在回答调查前的三个月内经历过至少一种身体症状。比赛时间与身体症状之间存在显着关联(OR=8.0;95%CI1.4-44.6,p=0.018),每周比赛超过35小时与出现身体症状的几率高8倍呈正相关。
结论:身体症状的患病率很高,如头痛和眼部症状,在职业电子竞技游戏玩家中。每周玩35小时以上与身体症状的患病率之间存在关联。
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