Abstract:
Game usage has recently been increasing, but the actual situation of game usage and issues among pregnant women are not clarified. The purpose of this prospective longitudinal study was to examine changes in game usage, lifestyle, and thoughts about game usage during pregnancy depending on parity and to clarify the characteristics of pregnant women who continue to use games. We conducted three web surveys in early, mid- and late pregnancy in 238 pregnant women. For primiparous women who continued to use games, there was a significant increase in game usage time from early to late pregnancy (p = 0.022), and 25.0% of those women had anxiety that they might have a game addiction. For primiparous women in mid-pregnancy and multiparous women in early and late pregnancy, the proportions of women who thought that they could not use gaming sufficiently due to pregnancy and child-rearing were significantly higher in women who continued to use games. In both primiparous women and multiparous women, the proportion of partners who used games was significantly higher in women who continued to use games. It is necessary for midwives to discuss with pregnant women and their partners about game usage and to provide advice about control of game usage in daily life.
摘要:
游戏使用量最近一直在增加,但是孕妇游戏使用的实际情况和问题还没有澄清。这项前瞻性纵向研究的目的是检查游戏使用的变化,生活方式,以及关于怀孕期间根据性别使用游戏的想法,并阐明继续使用游戏的孕妇的特征。我们在早期进行了三次网络调查,238名孕妇怀孕中期和晚期。对于继续使用游戏的初产妇来说,从妊娠早期到妊娠晚期游戏使用时间显着增加(p=0.022),25.0%的女性担心自己可能会上瘾。对于妊娠中期初产妇女和妊娠早期和晚期的经产妇女,认为由于怀孕和抚养子女而无法充分使用游戏的女性比例在继续使用游戏的女性中明显更高。在初产妇女和多产妇女中,在继续使用游戏的女性中,使用游戏的伴侣比例明显较高.助产士有必要与孕妇及其伴侣讨论游戏使用情况,并提供有关日常生活中游戏使用控制的建议。