关键词: configural processing dynamic facial expression emotion expression inversion effect uncanny valley

来  源:   DOI:10.3389/fpsyg.2023.1222279   PDF(Pubmed)

Abstract:
The uncanny valley describes the typically nonlinear relation between the esthetic appeal of artificial entities and their human likeness. The effect has been attributed to specialized (configural) processing that increases sensitivity to deviations from human norms. We investigate this effect in computer-generated, humanlike android and human faces using dynamic facial expressions. Angry and happy expressions with varying degrees of synchrony were presented upright and inverted and rated on their eeriness, strangeness, and human likeness. A sigmoidal function of human likeness and uncanniness (\"uncanny slope\") was found for upright expressions and a linear relation for inverted faces. While the function is not indicative of an uncanny valley, the results support the view that configural processing moderates the effect of human likeness on uncanniness and extend its role to dynamic facial expressions.
摘要:
不可思议的山谷描述了人造实体的审美吸引力与其人类相似之间的典型非线性关系。这种效果归因于专门的(配置的)处理,该处理增加了对人类规范偏差的敏感性。我们在计算机生成中研究这种影响,像人一样的android和使用动态面部表情的人脸。带有不同程度同步的愤怒和快乐的表情被直立和倒置地呈现,并被评为他们的怪异,陌生,和人类的相似之处。对于直立的表情和倒置的面孔,发现了人类相似度和不清晰度的S形函数(“不可思议的斜率”)。虽然这个函数并不代表一个不可思议的山谷,结果支持这样的观点,即构形处理缓和了人类相似对非直性的影响,并将其作用扩展到动态面部表情。
公众号