关键词: Gaze Outdoor spaces Sound

Mesh : Humans Eye-Tracking Technology Sound Virtual Reality Acoustic Stimulation

来  源:   DOI:10.1016/j.apergo.2022.103957

Abstract:
This paper presents an analysis of space perception and how visual cues, such as landmarks and sound, are perceived and impact people\'s behaviour while exploring a given outdoor space. The primary goal of the research is to investigate how auditory sensations and visual stimuli influence people\'s behaviour in outdoor built environments. Our technique compares people\'s perception of the built environment in different conditions: the real world and a replicated virtual world. As a case study, a university campus was used, and four experimental conditions were designed. The study followed a between-subjects design, and the data collection included gaze data acquired from an eye-tracking device as well as self-reports. The study concludes that sound influences human behaviour in such settings. More specifically conclusions are that: i) human behaviour in virtual replications of the real space, including both visual and sound stimuli, is tendentially more similar to human behaviour in the real world than in simulations omitting sound; and ii) there is a difference in human behaviour when people explore the same virtually replicated outdoor space, by varying the presence of sound. This study is particularly useful for researchers working on the comparison between human behaviour in virtual and real environments, related to visual and sound stimuli.
摘要:
本文分析了空间感知和视觉线索,如地标和声音,被感知并影响人们在探索给定户外空间时的行为。这项研究的主要目的是调查听觉和视觉刺激如何影响人们在户外建筑环境中的行为。我们的技术比较了人们在不同条件下对建筑环境的感知:现实世界和复制的虚拟世界。作为一个案例研究,使用了大学校园,并设计了四个实验条件。这项研究遵循了受试者之间的设计,并且数据收集包括从眼睛跟踪设备获取的凝视数据以及自我报告。该研究得出的结论是,在这种环境下,声音会影响人类的行为。更具体地说,结论是:i)真实空间虚拟复制中的人类行为,包括视觉和声音刺激,与模拟中省略声音相比,在现实世界中更倾向于人类行为;ii)当人们探索相同的虚拟复制的室外空间时,人类行为会有所不同,通过改变声音的存在。这项研究对于研究虚拟和现实环境中人类行为之间的比较的研究人员特别有用,与视觉和声音刺激有关。
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