关键词: Arousal Attention Flow Neurophysiology Self-referential processing Video games

来  源:   DOI:10.7717/peerj.10520   PDF(Pubmed)

Abstract:
The flow state is defined by intense involvement in an activity with high degrees of concentration and focused attention accompanied by a sense of pleasure. Video games are effective tools for inducing flow, and keeping players in this state is considered to be one of the central goals of game design. Many studies have focused on the underlying physiological and neural mechanisms of flow. Results are inconsistent when describing a unified mechanism underlying this mental state. This paper provides a comprehensive review of the physiological and neural correlates of flow and explains the relationship between the reported physiological and neural markers of the flow experience. Despite the heterogeneous results, it seems possible to establish associations between reported markers and the cognitive and experiential aspects of flow, particularly regarding arousal, attention control, reward processing, automaticity, and self-referential processing.
摘要:
流动状态是通过高度专注和集中注意力并伴有愉悦感的活动的强烈参与来定义的。电子游戏是诱导流动的有效工具,让玩家保持这种状态被认为是游戏设计的核心目标之一。许多研究集中在潜在的生理和神经流动机制上。当描述这种精神状态的统一机制时,结果是不一致的。本文对流量的生理和神经相关性进行了全面的综述,并解释了已报道的流量经历的生理和神经标记之间的关系。尽管结果不同,似乎有可能在报告的标记与流动的认知和经验方面之间建立关联,特别是关于唤醒,注意力控制,奖励处理,自动性,和自我参照处理。
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